| Serving as the prequel to id Software’s legendary QUAKE II, Enemy
Territory: QUAKE Wars is the ultimate online team and objective-based
multiplayer experience. Set within the epic QUAKE universe in the year
2065, the game pits the Allied troops of the Global Defense Force (GDF)
against a new Axis of Evil – the barbaric and technologically advanced
Strogg - during their initial invasion of Earth.
Gamers choose to play as Human or Strogg in one of five unique
character classes. Employing an arsenal of weapons, vehicles and
deployable armaments, players engage in an action-packed test of skill
and coordinated teamwork through a series of combat objectives.
Persistent character growth and achievements reward players for
teamwork, while clearly defined mission and class objectives guide new
players to meaningful contributions on the battlefield.
In development at Splash Damage, co-creators of the award winning
Wolfenstein: Enemy Territory, and in conjunction with id Software,
Enemy Territory: QUAKE Wars employs id Software’s new MegaTexture
graphics technology, delivering large outdoor battlefields of unrivaled
detail. These life-like recreations of real-world environments are
designed specifically for objective-based team combat and include
realistic terrain, lighting, special effects and atmospheric conditions.
- Team-Based, Strategic Missions – Gameplay in Enemy
Territory: QUAKE Wars is all about conquering and securing enemy
territory, and pushing forward or holding your team’s front line.
Players must work together using their vehicles, deployables, and
character class abilities to complete objectives, defend valuable
installations, or execute massive assaults. The gameplay is designed to
allow players of every skill level to jump into a match and make a
sizeable contribution to the overall mission. Every player’s choice of
character class, along with their actions play a critical role
throughout as they gain rank, upgrade skills and provide specialist
abilities necessary for victory.
- Unique Teams and
Character Classes – With “asymmetric gameplay,” the characters of both
the GDF and the Strogg look, move, and behave uniquely. Bases,
characters, vehicles and weapons demonstrate the different technologies
and behavior of each side and require distinctive approaches to combat
from each player. For example, a GDF Medic can heal and quickly revive
injured or fallen soldiers on the field, while the Strogg Technician
may use a GDF corpse as a “host” body for a waiting Strogg
reinforcement. Similarly, the GDF Field Ops will deploy and call-in a
laser-guided strategic strike missile, while the Strogg Opressor
peppers a GDF convoy with his Plasma Mortar. Players can choose one of
five character classes unique to each force, including the GDF’s
Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg’s
Aggressor, Opressor, Constructor, Infiltrator, and Technician.
- Weapons,
Vehicles, Deployables – The weapons, vehicles and deployables in Enemy
Territory: QUAKE Wars are much more than standard issue equipment. Each
selection truly affects gameplay and is integral to a team’s success or
failure. Set in the relative near future, the Human arsenal is based on
ultramodern updates to today’s conventional Earth arsenal, while the
Strogg utilize a more advanced technology suitable for conquering
vastly different alien worlds. The GDF use weapons, and vehicles such
as machine guns, rocket launchers, armored personnel carriers, and
hover-copters, among others. Conversely, the Strogg’s technology is
built on the manipulation of energy and gravity and includes assets
like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover
tank, vertical take-off and landing Hornet, and more. Players will also
utilize unique strategic assets like radar, auto targeting
anti-personnel or vehicle turrets, artillery or strategic strike
missiles – all of which are realistically deployed onto the battlefield
when and where you choose.
- Ground-Breaking Technology –
Using id Software’s new MegaTexture rendering technology, Enemy
Territory: QUAKE Wars renders large, highly detailed and un-tiled
outdoor environments all the way to the horizon. Outdoor dynamic
lighting allows for every battle to be fought during day or night, with
accurate simulation of shadows, atmosphere, vegetation, and weather.
Advanced real-time physics, and all new network code support
large-scale military combat for up to 24 players through real-world
locations, including deserts, glaciers, mountains, and countryside.
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